Thursday, June 6, 2013

Grand Theft Auto V Special Editions Unveiled

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First up, the Special Edition of the game will come with a steelbook featuring new artwork of the game's three leads, a blueprint map of Los Santos, a boost to your characters' in-game special ability bars, additional Stun
t Plane challenges in the game, as well as bonus outfits and weapons. Finally, additional weapons will be available for free: the Pistol .50, Bullpup Shotgun, and melee Hammer.
The Collector's Edition, meanwhile, comes with all of the Special Edition's content along with a 10.75" x 8.5" security deposit bag, a New Era 9FIFTY snapback cap with embroidered Los Santos, Rockstar and V logos on, and the ability to use classic Grand Theft Auto characters when playing Grand Theft Auto Online. Additionally, you'll also get the 1930’s style Hotknife hotrod and the CarbonRS sports bike for use in single player, and the Khamelion electric car for use online.
Finally, anyone who pre-orders any version of the game, whether it's the Special Edition, Collector's Edition or just normal retail, will be able to pilot the Atomic Blimp vehicle in-game.
So there you have it! Be sure to let us know what items tickle your fancy in the comments below.

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Review of Denpa Men

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The Denpa Men are mysterious little creatures that float around radio waves. They all have their own territory. You can't see them with the naked eye, but you can use your 3DS to find them and catch them.

In the unusual RPG The Denpa Men 2: Beyond the Waves, you can form a team of the Denpa Men you caught and take them on an exciting adventure across the world, in order to save the hero's family. Many wonders and strong enemies await you on your journey!

This game supports StreetPass as well. By passing other players, you can exchange your party information and increase the amount of time you have to explore special dungeons. You can even battle online now! All you have to do is register for battle, and you'll be able to fight other players at any time you want. Keep winning to earn phenomenal prizes! If you played the previous game, The Denpa Men: They Came By Wave, you'll be able to transfer your hero and you'll even be able to bring all of your friends from the previous game into this one!

Release Date: May 2, 2013
RP for Rating Pending:
Genre: RPG
Publisher: Genius Sonority
Developer: Genius Sonority
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Video Game tester Job

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Nowadays Video Game Tester Jobs - Get Paid To Play Video Games! is one of the most hunted products at United States. This product quality is better. Many Reviews has prove it this stuff has nice quality, so most of the buyers are satisfied. You can read it from customers opinions who have given positive respond. If you are interesting in this most wanted on sale stuff, you should order soon to avoid disappointment, cause this product tends to sold out very fast.
Description



Split Testing As Of Now. Affiliate Tools Will Be Available Soon. Video Game Testing Jobs - Get Paid To Test Video Games review Can't create outgoing request. Please check Lexxe snippets ,Video game tester jobs get paid to play vedio games Document Transcript VIDEO GAME TESTER JOBS-GET PAID TOPLAY VEDIO GAMESDid you know everyday Gaming companies pay big bucks ,You can get paid to Play New and Upcoming Games You can get paid to take online surveys and make from $5 to $75 each, or more You can video game tester jobs is it a scam? no its not you realy get ,Get paid to play video game. Earn with the video game tester jobs. Join beta testing for PlayStation, Xbox , PC and online games. Register today then start working Lazy video game player with no college education ,Let's face it, its getting harder and harder to get a job; especially a fun, well paying job. So did you ever think that you good get an above average paying job just to play video games? Well if you are interested on the ,Video game tester jobs work from home Playing Video Games and set your own hours. You're in control! How would you like to sit in the comfort of your own home, play and test games, eat pizza, drink soda and get a ,Get paid to play video game. Earn with the video game tester jobs. Join beta testing for PlayStation, Xbox , PC and online games. Register today then start working Lazy video game player with no college education ,New Sales Video Doubles Conversion! Refer Video Game Related Traffic To Us And Make Crazy Money! Our Site Has 17% Conversion Rate With Only 5% Refund,Did you know everyday Gaming companies pay big bucks to people like you and me just to know what we are thinking? It's true! They are desperate to understand,http://BetaTestingJobs.com You can get video game tester jobs at home if you know how to present yourself to game companies. You also need to Video Game Tester Jobs at Home: Get Paid To Play


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Review Of Star Wars

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First thing’s first: anybody concerned that this new series is going to disrupt any established Expanded Universe or movie continuity need not worry. Star Wars #1 makes it abundantly clear that Dark Horse has every intention of respecting the movie canon and merely circumventing the EU – while there are references to EU events, Star Wars #1 is simply not beholden to it. And it’s this avoidance of EU continuity and its utter embrace of the post-A New Hope mystery and anticipation that makes Star Wars #1 such a resounding joy to experience.
Set two months after the Battle of Yavin, Star Wars #1 finds Leia, Luke, and Wedge (finally, Wedge will get his due!) searching the Outer Rim for a new Rebel base. Writer Brian Wood takes a very political approach to the troubles of the Rebellion; they are struggling not only with resources – economical, physical, and emotional – but also in finding planets that are willing to join their cause. Though the destruction of the Death Star was a great victory for the Rebels, it had already done its job in displaying the true power and reach of the Empire to non-compliant star systems. Star Wars #1 sucks away a bit of the optimism that A New Hope ends with, but in that way, it’s already bridging the gap nicely between Episodes IV and V.
Wood seems to have latched onto Leia as the focal point of the tale, positioning her as the symbol of the Rebel Alliance and as the character we spend the most time with. Surely this will develop as the series goes on, but issue #1 is very much Leia’s show. Wood turns the headstrong Leia up to 11, positioning her as an astute X-Wing pilot and even someone Mon Mothma turns to for advice. Leia’s integrity was never really challenged in the movies (save for the Slave Leia incident, but even then she chokes out Jabba something fierce), but even from issue #1, it’s clear that Wood is intent on positioning Leia as the power player.
And though his pages are few, Darth Vader also gets a surprising amount of introspection as he has to suffer the wrath of the Emperor for failing at Yavin and deal with the embarrassment of essentially being demoted. Star Wars #1 does suffer a bit from too much techno-babble, particularly during the dogfight sequences. While this is something that is carried over from the movie, on the page it really only works to cover up some of the great visuals by Carlos D’Anda.
D’Anda packs Star Wars #1 with some incredible work, particularly during the action sequences. The opening dogfight and subsequent ground battle pack a real punch, and D’Anda’s attention to detail – particularly where vehicles and the design elements of the Star Wars Universe are concerned – is responsible for the success of these scenes. Take for instance the Vader sequence – D’Anda’s ever-so-subtle visual tweaks in Vader’s armor, as well as the way he frames him in-panel, helps to sell Vader’s emotions despite his outward appearance being more or less static. His basic character work is strong, too (but don’t expect actor likenesses), though a little less refined than what we saw in his work in 2011’s Batman: Arkham City comic book prequel.
Joey is IGN's Comics Editor and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He will love Star Wars until he becomes one with the Force, and then he will continue loving it as a blue ghost.


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Review Of Wow Crusher

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Review Of Wow CrusherWorld of Warcraft is a land of elites. It’s just the way it is. The game has been online for the last six years and some players have been playing the whole time, pretty much destroying anyone in their path to become the best around. So, it’s no surprise that people look for new guides all the time to help them get better and bump up to par with the top pros out there. Luckily, every now and then a guide actually comes along that can help you do that – becoming a top player in a land of elites. This time around, that new guide is WoW Crusher.

To be honest, WoW Crusher isn’t a single guide. It’s a ton of guides, with a new one added to the mix every month. I reviewed the first couple of months for this review and they were top notch content. Each guide was 30 pages long and included three features, top news from the month, questions from readers, an action plan and a preview of the next month. Each feature was full of useful content that was designed to do just about anything you needed it to – from building up a powerful play through strategy for a Death Knight to creating a 10 man raiding group. It’s not hyper specific information, but it’s a heck of a lot more than the general strategies you get from the existing guides on the market.
Review Of Wow Crusher

To top things off, you get a whole bunch of extras with the guide. The first extra was the Fast Track Action Plan that Markco and Kevin provide. It’s a guideline that helps players figure out how to put together a good WoW account. Basically, it includes everything from an outline of how to build a character, choose your UI and the right class and professions to how to get into a guild, start up PvP and go about raiding. Essentially, it’s a route to stop making so many silly mistakes as you play through the game – a great tool for beginners and something even a few veterans could probably benefit from.

In the end, WoW Crusher is a great new product that provides something I’ve never seen before in a WoW product. It is updated every month with a new ebook and all for a decent monthly fee with information about pretty much every aspect of the game not just a couple of select areas.


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Review of Warcraft

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review of warcraftMMOs are a strange beast. They are designed to make you play as much as possible, yet addictiveness does not always equal fun. In the field of pyschology, there are several kinds of rewards systems, and the one that seems to be the most successful is the random reward introduced at a random time. Sometimes you click the button, and nothing happens. Sometimes you click and get the food pellet. It's this mechanism that fuels the slots in Vegas, and when you walk away empty, as is statistically inevitable over a long enough stretch of time, you tell yourself that the overall value was the experience itself, since you come away with nothing tangible. MMOs take away your time and they never deliver a discreet conclusion.

I played a ton of Dark Age of Camelot shortly after it launched, and I find myself reminded of it negatively every day that I play World of Warcraft. To discuss the differences in favor of WoW would be an article in itself, but I'll try to keep to the main points.

review of warcraftFirst, let's talk about The Grind. In a traditional persistent online RPG, you advance your character by killing an endless string of monsters, and by doing "FedEx" quests where you get some money and/or experience points by delivering an arbitrary item from Point A to Point B. As your character advances, his or her progress begins to slow. It takes longer and longer to get to the next level, because you need more and more experience points each time, yet the experience returned from monsters and deliveries does not scale accordingly. Yet you feel compelled to continue because at Level X you get a really cool spell or other ability that's supposed to make the game more "fun."

review of warcraftThe second part of the grind is "downtime," the amount of time it takes to recover from each monster (or "mob") encounter. When I played DAOC, it typically took every ounce of my resources to defeat an enemy that would give me respectable experience. Then I would sit down and wait while my energy bars slowly refilled. Then you'd have to wait awhile for the next batch of monsters to spawn again, and you'd typically be competing against other players and "camping" this same spot all day long.

review of warcraftNow, imagine an MMO where your experience is a string of quests where you're rewarded with a cool item, recipe, or a decent amount of pocket money. A game where the grind is virtually eliminated--a game where downtime is relatively nonexistent, where enemies respawn rapidly and dynamically according to how many players are in the local area; where you can use a healing spell, or bandage yourself, or eat some food, or all three, before diving right back in again. Your character's death doesn't result in the loss of many hours of experience points, or one of your items, or any money (although there is item decay, so whatever you have equipped currently takes a 10% durability hit). When you die, you resurrect as a ghost who moves quickly, runs on water, and cannot be harmed on its way back to its body. You can also have a player resurrect you in a matter of moments, even after you have entered ghost form. This is a game that understands Fun.


Photo of Milford Sound in New Zealand!



Photo of Milford Sound in New Zealand!

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FIFA Ultimate Team Millionaire

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FIFA Ultimate Team MillionaireNothing can go wrong for your wins when you start using the FIFA Ultimate Team Millionaire. This is believed to allow you to trade in as short as 30 minutes a day and make use of the top – rated FIFA PS3 Team Owner Reveal Their Trading secrets. And perhaps you have heard about this already which is why you are on this page. This is known to give you a step – by – step guide to over 100k coins a day. You will never waste a single dime on a pack again in your life. You will never grind tedious offline matches again. This will lead you to nothing but success.

The FIFA Ultimate Team Millionaire is specifically made for those who would like to have a winning of a lot of gold coins per hour. This allows you to have access to the FUT Insider Private List. You will also have weekly report about what, how and when to trade. You will have an instant signup to the FUT Insider List after purchase. You will immediately receive the most up to date report with what is working right now. This is how the author, Mike Miranda, made it easier for you and all other people out there who want to be a successful FIFA trader with no loses but winning all.

One thing that you will be able to take advantage of with this program is that you will have weekly updated information with New FIFA 13 Trading videos, weekly updates of which trades are really making a lot of money right now, game mechanics exploits the power gamers are using to climb the rankings and all over relevant trading and gameplay updates. All these will help you become a top FIFA trader. And unlike any other guides, this one is repeatable to infinity. So if you could trade an entire day, you could make hundreds of thousands, maybe even 1 million. This has been proven and tested to work

FIFA Ultimate Team MillionaireThis guide has all the things you need to know and have to have succeeding wins. Some of the things that you will get from this purchase include detailed videos of in – game trading with this system, list of suitable items to trade, the prices to buy and sell how to scale your trading operation to millions and complete list of trading mistakes to avoid. One you start using this, you are on your way to success.

The FIFA Ultimate Team Millionaire Guide is a complete package made ready for all your trading needs. It also includes bonus book which includes tactical reviews and tricks the PROs use, common defensive and attacking mistakes everyone makes, information about what makes up winning GUT Team and the no – nonsense guide. You will also get to enjoy the ultimate team millionaire, ultimate team denomination, and the 5 mistakes hurting your trading that are all in its lowest prices ever. So if you want to start winning then use the FIFA Ultimate Team Millionaire Guide now.


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Photo of Milford Sound in New Zealand!


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Review Of World Of Warcraft

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world of warcraft


Mists of Pandaria feels like the end of an era – not of World of Warcraft as a game, not by a long stretch, but of World of Warcraft as a cultural phenomenon. In most ways, give or take your tolerance for kung-fu pandas, it’s an expansion that just about any MMO would kill for. It’s not however the much hoped for shot in the arm that’s likely to restore the game’s flagging fortunes, or a sweeping update that makes it possible to forget how old both its design and basic game systems actually are.

If you want the best strategy guide for this game then click here

Blizzard’s spent a decade refining and developing those ideas though, and even now, the king of fantasy MMOs has the power to surprise and impress. Can that be enough to keep players happy, bring some back to the fold, and even pick up a few newcomers with its practiced charm? Let’s find out…

Monks. They spend most of their time praying not to be nerfed with a spiked bat.
What you get for your money includes five new levels, though that’s largely meaningless at this point in the game, which take your character to Level 90; the ancient China themed continent of Pandaria made up of seven main areas and assorted dungeons; a new Pet Battling system; and the brand new Monk class. I won’t be talking much about that because my main is a Mage and I’ve only been able to put the Monk through its paces in the tutorial areas. They offer some interesting skills though, like the dynamic jump kick and the Touch Of Death, which one-hit kills non-bosses who have less HP than you.

Every race save Worgen and Goblins can now take up martial arts if they like. Both Horde and Alliance have also welcomed the Pandaren to their ranks, and you can create one regardless of whether you buy Mists of Pandaria. They just can’t be a monk, which is a little weird considering that they’re still effectively being trained as one during the tutorial. Assuming you have the expansion, you can opt for all the classes save for Warlock, Druid, Paladin and Death Knight. Shame. That would have been adorable. Unlike the other races, you pick your side at the end of the tutorial and go pledge your loyalty. You can’t however talk to Pandaren in the other faction because look over there a bunny!

We’ve already looked at quite a bit of this in our Review In Progress, so check there for a few of the points that follow discussed in more detail. This review here was written after reaching Level 90, taking trips into dungeons and endgame content, and playing with the various features in more depth.

Out, damn’d Sha! Out, I say! One, two... why then ’tis time to do’t. Hell is- oh, come on. It's cultural!
Let’s deal with the elephant… or to be more exact, the panda in the room. While Pandaren have been part of Warcraft lore for a long time and were actually considered as the new Alliance race for The Burning Crusade, they’ve typically been treated as a joke race. That’s allowed for lots of hilarious puns about Blizzard ‘panda’-ing to the mass market, and generally dumbing things down.
world of warcraft
Me, I don’t have a problem with the Pandaren in concept. Remembering that this hyper-serious world already includes alien space goats, giant breasted rock monsters, Jamaican trolls, Victorian werewolves and goblins who chirp “Keep it real!”, they’re reasonable enough additions. Had they just appeared as part of, say, “Nightmares Of The Emerald Dream”, I doubt there’d be any real controversy.

That said, they don’t deserve a whole dedicated expansion. Not even close.

That makes me a sad panda.
There are some excellent Pandaren characters, and their basic lore is fine. Chen Stormstout and his niece Li Li are particular highlights, along with the helpful Lorewalker Cho. Too many though are an infuriatingly passive bunch who feel designed by committee to be inoffensive first, marketable second, and ‘interesting’ coming a distant third. Aside from their love of beer, they feel like Saturday morning cartoon characters, and thematically rarely advance much beyond Blizzard slapping some fur on stock Chinese/martial arts tropes and hoping the exotic novelty will do the heavy lifting.

This becomes especially noticeable when the game needs to be dramatic. Their training area especially, while pretty, sets up one of the most laughable character rifts ever – so desperate to avoid either side really doing anything that all it can manage is “We had a mild disagreement and everything worked out, but let’s become sworn enemies anyway because this game isn’t built for neutral players.”

Things don’t get much better on Pandaria proper, where the first zone ends with both Horde and Alliance committing an atrocity that should have them marched into the sea by an army of angry monks, or at the very least, get a reluctant “You’re too powerful for us, but don’t think you’re welcome.” Instead, it’s completely brushed off with a “Well, maybe you should make yourself scarce for a bit…” and five minutes later you’re helping brew beer and being held up as a saviour of the land by gods and pandas alike. Aaargh! This is not how drama works! If the characters don’t care, why should we?

Primitive technology? Yep. Ugly? Absolutely not.
The new continent of Pandaria itself is more successful, offering a mostly bright and optimistic land after the very depressing Cataclysm. The graphics engine may be old, but Blizzard wields it like a master to create some stunning new terrain. The opening zone, Jade Forest, is all lush scenery and sweeping vistas and waterfalls and golden pagodas and fluffy pink clouds. From there, you’ll visit the snowy heights of Kun Lai Summit, the Great Wall of China analogue of the Serpent Spine separating the friendlier bits of Pandaria from its less cheery other half, the mysterious Vale of Eternal Daily Quests Blossoms, and the spooky Dread Wastes full of ghostly trees and enraged mantis creatures trying to smash their way into paradise.

It’s good to have a specific place to explore, unlike Cataclysm’s scattered high level zones, and the various lands are more or less believable as a coherent whole. As usual, you can’t fly until you reach the new max-level, and that’s a good thing. It would be a real shame not to run up the Veiled Stair to Kun Lai, or take the boat-ride through danger that awaits there, and there’s a magnificent amount of detail. It’s not Guild Wars 2 level prettiness of course, but the classic Warcraft look still looks good and Blizzard pulls out all the stops to make this its prettiest destination yet. It doesn’t necessarily come across in still images, but the use of contrast and scale make Pandaria a striking place to visit.

Meanwhile, in a hilarious quest not far away...
The same goes for quest design. Blizzard has, bar none, the best MMO quest team in the business, and backs it up with some of the genre’s funniest and most enjoyable writing. There are still lots of ‘collect 20 bear asses’ type things, and we’ll get to that in a moment, but nowhere else will you spend as much time on things like interactive flashbacks, piloting vehicles, teaming up with powerful NPCs to hunt saboteurs, or smiling as the quest designers have a bit of fun with the many tools now at their disposal.

There’s a section in Valley of the Four Winds for instance where you babysit a young Pandaren girl who wants to play tourist, who does a running commentary on not only the quest you’re doing for her, but the others in the area too. Another fun quest involves finding and capturing a friendly yak, leading to a Monkey Island style escalation from snagging an “Angry, Stabby Townlong Yak” to a “Mean, Smelly, Angry, Stabby, Very Bad Townlong Yak” before you find one. As happens a lot, the basic mechanic is simple – click yak, use item, repeat. The wrapping makes it a fun quest though, and Blizzard has been doing this long enough to know how to tie a pretty bow around it for good measure.

As with a lot of Mists of Pandaria though, even the fun bits and attempts to shake things up creak under the weight of older systems and decade old designs. The static combat is physically painful at times now that games like Guild Wars 2 and Tera and even DC Universe Online have given things more punch, and while a few bosses offer variety and dungeons/raids are a different story, most of the time you’re just going to be hitting your standard rotation and winning without breaking a sweat. It might be asking a lot to see that kind of change, but Blizzard rebuilt their game’s world when it got long in the tooth and has no qualms about redoing its whole talent system.

And people complain the Pandaren are too silly?
More pressingly, all the scripting and phasing mean that the levelling content is now a single-player game. World of Warcraft has been heading in this direction for a while, but now it’s dropped almost all pretence. Not only do you never need to group for anything, the presence of other players is usually only an annoyance when they rush in and tag an enemy before you or steal an object from under your nose or kill a boss before you arrive to remind you that everyone’s on the same quests. Dedicated group quests are gone, and while tagging is still in place for most enemies and resources, everyone who fights a boss is given kill credit whether officially grouped up together or even the same faction.

The result is a much richer experience than before, but one that seems to have forgotten the point of this being a massively multiplayer game in the first place – especially coming to it from Guild Wars 2′s shared events. Not only is there no point playing with your friends while you work your way through the land, Pandaria’s narrative structure makes it a nuisance even if you want to. There’s also still no sidekicking or similar if you want to help out a lower level player. On the plus side, the actual stories and reasons why you’re doing things get much more prominence here than in Guild Wars 2. In that game, most quests turn into mulch after a while and you have to go out of your way to appreciate why you’re doing what you do. Here, motivations are front and centre, and much more effective for it.

The high quality of the good stuff also really shows up the regular MMO filler that serves no purpose but to waste your time. It’s one thing to be stuck collecting 10 bear asses from 30 oddly ass-less bears when that’s all the genre offers. In a game that repeatedly proves it can do better than that, it’s tragic. If Blizzard focused on the good stuff, it would make the levelling shorter, yes, but there’d still be enough of it to make a satisfying climb through the levels to endgame readiness. It would be worth it.

And it’s not as if the expansion is close to being over when you hit Level 90…



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Photo of Milford Sound in New Zealand!




Photo of Milford Sound in New Zealand!



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Review Of The Last Of Us.

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The Last Of Us.
The Good
Ellie is immediately likable and exhibits poignant growth  
Tense combat encounters with plenty of flexibility  
Crafting system demands environmental investigation  
Slow-paced, rewarding competitive multiplayer  
Excellent sound design and moving score.
The Bad
Supporting characters are rarely sympathetic  
Combat contains too many immersion-breaking exploits.
The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.
THE LAST OF US

Fight for your life or wind up dead.
One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.
Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.
Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.

THE LAST OF US
Trees are as prevalent as zombies after the apocalypse.
That changes once Ellie joins your party. Unlike Tess and Joel, Ellie is easy to relate to. In this world of constant danger, she is scared. Scared to be ambushed by a zombie without a guide to protect her. Scared to meet a person who would rather kill her than talk to her. And her fear is not just for her own life. All of her loved ones have died or departed, so she's scared of losing someone else. Yet unlike so many others in this world, Ellie is not ruled by her fear. She talks like a girl in search of normalcy, whistling or humming during quiet moments, fantasizing about swimming lessons, and laughing about the problems that used to haunt girls before the outbreak. Boys? School? Problems that seem pitiful when your stomach has been growling for days and you have watched a zombie kill your best friend, yet Ellie remembers them. In her remembrance of the past, she exhibits a strength of will that most adults have lost. Ellie is both strong and vulnerable, smart and naive, and her humanity provides the impetus to push you through to the bitter end.
Ellie's maturity and resiliency make her an invaluable companion, but her worth lies much deeper than her endearing personality. She could be the savior humanity has been waiting for, and Joel has the privilege of escorting her away from the hostile city she now resides in to a faraway settlement desperate for her arrival. You travel through infested forests, dilapidated houses, and unnerving sewers, with Joel providing the brawn and Ellie the heart to brave the many dangers that stand before them. Confrontation is a last resort. Infected swarm with terrifying ferocity, clawing and snarling as they seek their next meal. The uninfected are just as deadly. With diplomacy not an option, they pursue and flank, firing high-powered rifles or swinging deadly axes, undeterred that they are trying to slaughter a middle-aged man and a young girl. Death is fast and bloody, so you slink through the shadows, staying out of sight to live another day.

Alcohol is more valuable as a flaming weapon in this world.
However, combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.
So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.

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HELLO WORLD
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